A deep purple crystal cavern with luminous machinery and stone platforms.

Available now on Google Play and Steam

Collect every cavern.
Find the portal.

Guide Cody through 21 hand-built caverns packed with moving machinery, strange creatures, glittering collectables, and a dwindling oxygen supply.

Google PlayVerified link required SteamVerified link required

More storefronts coming later.

Cavern 01 21 Cavern 21

Cavern 06 environment · promotional composition

The expedition

Twenty-one caverns.
No repeated route.

Each descent changes the rules under Cody’s feet: snow, rain, conveyors, lifts, crumbling ground, ladders, webs, lasers, and creatures with their own patrols.

5lives in Normal mode

1oxygen supply

21official caverns

Selected stops from the official route

The world changes
below the surface.

Six verified environments from the current 21-cavern campaign. These are environment paintings used by the game—not gameplay screenshots.

02The RefridgeratorSnow · penguins · goblets
04Abandoned Reactor FacilityRain · toxic barrels · keys
10The ForestEmbers · rabbits · apples
13The Ore MineLadders · eyeballs · iron ore
15The Money CorporationConveyors · money bags · ladders
18Zero MomentumLasers · octopuses · diamonds

How it plays

Collect. Survive. Escape.

Read the route, clear every required collectable, stay ahead of the oxygen clock, and reach the portal.

  1. 01 Clear the cavern Every required collectable counts.
  2. 02 Keep moving Routes, enemies, and oxygen apply the pressure.
  3. 03 Reach the portal Finish the route and descend again.
Cody moves from collectables, past hazards, toward the exit portal.

Promotional diagram using exact current-game sprites—not a gameplay screenshot.

Hazards & inhabitants

The caves are
not empty.

Some patrol. Some fall. Some wait exactly where Cody needs to land. Learn the movement, then take the opening.

  • Penguin enemyIce patrolCavern 02
  • Toxic barrel enemyToxic barrelCavern 04
  • Eyeball enemyEyeballCavern 13
  • Octopus enemyOctopusCavern 18

Two visual modes

Same route.
Different signal.

Choose 8-Bit Retro or 16-Bit Modern graphics from the options menu. Screen filters and a monochrome treatment can push the look further.

The exact 8-bit sprite is a white palette mask in the source game and is shown here without website recolouring. A same-scene capture pair is still requested for final launch review.

8-Bit RetroExact white palette-mask sprite
Cody's exact 8-bit white palette-mask sprite
16-Bit ModernExact colour sprite
Cody's exact 16-bit colour sprite

Beyond the official route

Make the next
descent your own.

The community collection is taking shape: a home for new cavern packs made by players.

Gameplay gallery

See the route in motion.

Final in-game captures are still required. These clearly marked review placeholders cannot be mistaken for gameplay and intentionally block a public-launch package.

Capture 01Cavern 02Snow · penguins · gobletsGameplay capture needed
Capture 02Cavern 04Rain · key · toxic hazardGameplay capture needed
Capture 03Cavern 10Forest · apples · rabbitGameplay capture needed
Capture 04Cavern 13Mine · ore · laddersGameplay capture needed
Capture 05Cavern 15Vault · money bags · machineryGameplay capture needed
Capture 06Cavern 18Octopus · diamond · laserGameplay capture needed

Review placeholder section · exact final-capture framing is documented in SCREENSHOT_REQUESTS.md.

The portal is open

Ready to descend?

Available now on Google Play and Steam

Google PlayVerified link required SteamVerified link required

More storefronts coming later.

Need help below ground? Open support.